The New York Times published an article last week on which gadgets we can get rid of because they are becoming obsolete or being replaced by other technologies. It seems that mobile phones are replacing most older technological devices such as GPS, cameras, and MP3 players. Can mobile devices eventually replace all of the items on this list?
When discussing gps in class today i begin to think of how gps has really evolved. One of the greatest uses of gps for those who like to run, should really check out this Nike app. It’s great becasue it uses gps to track where you have been and how much you have run. Really useful if you are an outdoor runner.
social media…for positive or negative? cause for shallow relationships??…will it result in people having mere acquaintances or real friends?
As convenience increases, is solitude on the increase as well?
Technology is shrinking our physical social interactions and turning them into passive communications and transactions via netwroked technologies.
Checkout what Apple has on mind.
In a bid to study behavioral economics, social networking, and game theory, DARPA offered prize money to anyone who found 10 weather balloons located around the country.
The aim of the network challenge was to explore the unprecedented ability of the Internet to bring people together to solve tough problems and to mark the Internet’s 40th birthday.
Also to exhibit how the Internet has become an integral part of society and the global economy over the years.
Cellphones sort of being used as GPS units to map the use of city spaces has been explored here.
The electronic maps of cellphone usage were overlaid with geographic and city street maps to produce real time electronic landscapes of the city.
Opportunities for new approaches to city planning and transportation via new urban studies facilitated by technology arise.
Our interaction with the environment is not just visual but also includes ‘the audible’.
This article explains a new form of social interaction which is rooted in technology and interactive media.