Virtual Urbanity is a thesis project that was designed by Rafail Bakolas at the Bartlett School of Graduate Studies. It was programmed using the processing language. It is a parametric simulation engine which models a vast and diverse amount of 3D urban configurations. It is based on a Lindenmayer system which I think works like fractals. Or even like Processing on some level. So there would be a set of rules (if this, then that) which take a string of input and produces an output that grows exponentially. This project defines the topology, the geometry, the width, the length, the density and the spatial significance of the streets. Conceptually the aim is to draw relationships between the creation of a realistic urban setting in the physical world to the abstract imaginary environment of the virtual world.
Here is where you can get a pdf of the thesis. It’s pretty interesting stuff.
Virtual Urbanity: A parametric tool for the generation of virtual cities
There has been a lot of discussions concerning how youth spends over seven hours a day on average on computer like media. I used to be one of the individuals who were not in favor of this, as I thought children were missing the creative play in the real world. Although, from listening to what is happening with computer based play, my view is beginning to change. Such games such as Little Big Planet which allow individuals the build and create their own virtual space is a much more sophisticated way to have creative play.
Our interaction with the environment is not just visual but also includes ‘the audible’.
This article explains a new form of social interaction which is rooted in technology and interactive media.
A couple of artists decided to explore the boundaries between the real and virtual by staging a street scene as a Google street cam drove by. It was sort of staged, but the idea is interesting.