Wearable Gestural Interface that Augments the Physical World

http://www.pranavmistry.com/projects/sixthsense/

Using Gestural technology a wearable headset displays images that can be interacted with for a variety of effects. Applications include a camera to snap photos, a drawing tool, google maps, and image/video projector and editors. by using specific hand gestures such as making a frame with your fingers the headset changes to camera mode, and phone mode is activated using the pinky and thumb “call me” gesture.

Playstation 3 not the only gaming platform with a new arsenal.

AR gamers can now purchase a gun shaped holder from AppToyz that mounts smartphones equipped with Augmented Reality games to enhance the realism of the shooter gaming experience. Uses two rubber “thumbs” controlled with a trigger and button for endless AR shooting fun.

http://www.augmentedplanet.com/2011/02/ar-app-gun/

http://vimeo.com/viewdle/viewdle-photo-and-video-face-recognition-tagging

http://www.augmentedplanet.com/2011/03/2012-the-year-of-face-recognition/

Face Recognition in the I-Phone’s future?

Future of I-Phone includes possibilities of auto tagging photos, unlocking with facial recognition, ability to get recent tweets and posts of an individual by pointing face finder at them, and gathering contact information by taking a photo of an individual.

Konstruct Augmented Drawing Board

http://www.augmentedplanet.com/2011/04/combining-ar-with-art-with-konstruct/

Free APP on site ^

Augmented reality turns your I-Phone into a geometry constructor. By utilizing the video camera on the I-Phone Konstruct gathers color data and creates 3D geometry within the image based on voice command. The louder the users voice gets the bigger the Geometries grow. By moving back and forth users can shift the canvas off the screen and draw more shapes. By moving back to any location with Geometries already drawn the I-phone repopulates the screen with the shapes as drawn originally.

kinected conference.

What we can do if the screen in videoconference rooms can turn into an interactive display? With Kinect camera and sound sensors, We explore how expanding a system’s understanding of spatially calibrated depth and audio alongside a live video stream can generate semantically rich three-dimensional pixels containing information regarding their material properties and location. Four features are implemented, which are “Talking to Focus”, “Freezing Former Frames”, “Privacy Zone” and “Spacial Augmenting Reality”.