Blog Fodder: Interactivity + Meaningful Play

Game and interactivity designers + scholars, Katie Salen and Eric Zimmerman have written a fantastic book called Rules of Play. I highly recommend the book to anybody interested in the topic. While their objective is to interrogate the world of play and games, much of the prose is appropriate for design in general.

As both a catalyst for blog posting and a foundation for thinking about all of your work in this class, please read the following sections.

Unit 1: Section 3, Meaningful Play, pg 31-37

Unit1: Section 4, Design, pg 39-47

Unit1: Section 5, Systems, 49-55

Unit1: Section 6, Interactivity, 57-69

IIT students can access the entire book through, books 24×7 online … Here

FIFA Soccer 12 details

This World wide famous game is introducing a new parameter to its virtual healm. ” FIFA 12 introduces the ‘Impact Engine’ which properly tracks and formulates
contact between players, including their hips, knees etc.”  This engine will determine the level and character of injuries in many different occasions.

More info on:

http://www.operationsports.com/news/480222/fifa-soccer-12-first-details/

video:

http://www.youtube.com/watch?v=Y-mfAe24jj4

i n v e r s e p y r a m i d – a social networking experiment

In a bid to study behavioral economics, social networking, and game theory, DARPA  offered prize money to anyone who found 10 weather balloons located around the country.

The aim of the network challenge was to explore the unprecedented ability of the Internet to bring people together to solve tough problems and to mark the Internet’s 40th birthday.

Also to exhibit how the Internet has become an integral part of society and the global economy over the years.

http://www.informationweek.com/news/government/info-management/showArticle.jhtml?articleID=222000298

http://www.informationweek.com/news/government/info-management/showArticle.jhtml?articleID=222000809

suggested topic + reading: revisting Rules of Play

Game and interactivity designers + scholars, Katie Salen and Eric Zimmerman have written a fantastic book called Rules of Play. I highly recommend the book to anybody interested in the topic. While their objective is to interrogate the world of play and games, much of the prose is appropriate for design in general.

Unit 1: Section 3, Meaningful Play, pg 31-37

Unit1: Section 4, Design, pg 39-47

Unit1: Section 5, Systems, 49-55

Unit1: Section 6, Interactivity, 57-69

IIT students can access the entire book through, books 24×7 online … Here

Games in Education

Eventually, I think that games will become a more integral part to higher education.  This article suggests some of the ways that they will.  Teaching politics, literature and economics are just a few of the many applications that the article envisions.  Architecture?

 

http://connect.educause.edu/Library/EDUCAUSE+Review/GamesforHigherEducation20/46975

 

Another site called Institute of Play….

http://www.instituteofplay.com/