Reflexive Architecture

In real world, buildings appeared as something static and relatively stationary, where the user has a passive role in front of the architecture. In a virtual world, they can trascend gravity and real rules to become fluid and dynamic as the people walking in them.

There is another point that can be discussed. Which images and precedents should guide the design of virtual cities? Should they relate us to existing realities in the physical world?

City 2.0

During this semester we have seen several drawings by Cedric Price. This picture by eBoy is completely different but I would like to bring back some graphic design… The intention is to represent a physical translation of the Web 2.0, a place full of gadgets, widgets, memes, hot spots, AdWords, rankings, tags, links…

You can see similar works in: http://hello.eboy.com/eboy/